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How to Test Internet for Iracing
Struggling with connection issues in iRacing? This guide shows how to test internet for iRacing, read your ping/packet loss, and fix problems fast so you can race.
If you’re dealing with “how to test internet for iracing,” the fast answer is: check your in-sim connection meter, run a quick ping/jitter test, and fix any packet loss or Wi‑Fi issues. You’re in the right place—here’s exactly what to do and what the numbers should look like.
Quick Answer
To answer how to test internet for iracing: use a Test session, show the in-sim network stats (ping and packet loss), and run a speed/jitter test outside the sim. Aim for ping under 80 ms to your region, 0% packet loss, and low jitter. Use wired Ethernet and match your iRacing settings to your actual bandwidth.
What’s Really Going On
iRacing is sensitive to latency (ping), packet loss, and jitter (how much the ping varies). High ping makes cars lag behind reality. Packet loss and big jitter cause “blinking” or warping. Raw download speed (Mbps) matters less than a stable, low-latency connection. The good news: a few simple checks usually find the issue.
how to test internet for iracing (Step-by-Step)
Show iRacing’s connection meter
Join a Test Drive or Practice. Press Ctrl+F until you see FPS/network info. Drive a lap and watch ping (ms) and packet loss (%). You want steady ping and 0% loss.Compare Wi‑Fi vs wired
If you’re on Wi‑Fi, plug in Ethernet and repeat the test. If wired is clean, your Wi‑Fi is the problem (interference, distance, crowded channel).Run an external test
Use Speedtest and a bufferbloat/jitter test (e.g., Waveform). Note idle ping, jitter, and how much ping rises while downloading/uploading. Big spikes = router/ISP congestion.Check the right server region
Race on the closest iRacing server region. Higher distance = higher ping. If a different region is much better, select it in the UI before joining races.Fix obvious bottlenecks
Close downloads, streams, and cloud sync apps on all devices. Disable VPNs. Reboot modem/router. Test again to confirm improvement.Match iRacing settings to your line
In Options > Network (iRacing settings), set the Connection/Bandwidth option to match your actual upload speed (don’t pick too low). If needed, reduce Max Cars until stutters stop, then increase gradually.Stabilize your router
If your router has QoS or Smart Queue Management (SQM), enable it and set upload/download to about 85–90% of your real speeds. This cuts bufferbloat and smooths ping.
Extra Tips / Checklist
- Targets: ping <50–80 ms to your region, 0% packet loss, jitter under ~20 ms.
- Use 5 GHz Wi‑Fi (or Wi‑Fi 6) if you can’t run Ethernet; avoid crowded channels.
- Update network drivers and router firmware; replace old ISP routers if needed.
- Schedule big downloads outside race times.
- If issues persist, run PingPlotter/WinMTR for 10–15 minutes and share results with your ISP to show packet loss or spikes.
FAQs
Q: What ping is “good” for iRacing?
A: Under 50 ms is great, 50–100 ms is fine, up to ~150 ms is playable. More important is 0% packet loss and stable (low-jitter) ping.
Q: How do I see my connection stats in iRacing?
A: In a session, press Ctrl+F until the network info appears. Watch the ping (ms) and packet loss (%) while you drive.
Q: Do I need super high internet speed?
A: Not really. iRacing doesn’t use much bandwidth. Stability matters more. A reliable 10–25 Mbps down and 5+ Mbps up is usually plenty.
Q: Why am I blinking/warping?
A: That’s usually packet loss or heavy jitter. Switch to Ethernet, close background traffic, enable router QoS, and match your iRacing bandwidth setting to your line.
Short Wrap-Up
Test inside iRacing, verify with a ping/jitter test, then fix the basics: go wired, clear background traffic, and set sane iRacing settings. Aim for low, steady ping and 0% loss—your racing will feel instantly cleaner.
