Join hundreds of racers just like you! We love to help answer questions and race together.


How Do I Use Handbrake in Iracing

How do i use handbrake in iRacing answered: step-by-step binding, calibration and in-sim testing to get a working handbrake fast, with troubleshooting for drivers.


If you’re asking how do i use handbrake in iracing, the short answer: bind the Handbrake event to the correct device (button or axis), calibrate it if it’s analog, and test in a practice session. You’re in the right place to fix binding, calibration, and common problems quickly.

Quick Answer: how do i use handbrake in iracing

Open iRacing Options → Controls. Select the correct input device, find the “Handbrake” event and bind it to your button or axis. If it’s an analog e‑brake, run calibration. Then test in a practice session and adjust deadzone/saturation if needed.

What’s really going on

iRacing doesn’t auto-detect “handbrake” actions — you must tell the sim which button or axis sends the handbrake signal. If your handbrake is an analog device (a real e‑brake or a hydraulic sim handbrake), it needs calibration so iRacing reads the full range. Common symptoms: nothing happens when you pull the lever, or the handbrake triggers without input. Those mean either the event isn’t bound, the wrong device is selected, or calibration is off.

Step-by-step fix

  1. Plug in your handbrake and make sure Windows/game device recognizes it.
  2. In iRacing go to Options → Controls → Edit. Choose the device that represents your handbrake (wheel base, USB handbrake, etc.).
  3. Click “New” or “Add” if needed, then find the event named “Handbrake” and press your handbrake (button) or move the lever (axis) to bind it.
  4. If your handbrake is an axis (analog), open Windows Game Controllers or your device utility and calibrate the axis to use full range. Then in iRacing adjust deadzone/saturation for that axis under the same Controls screen.
  5. Start a practice session and test: pull the handbrake. The rear should lock or the car should react. If it triggers too early/late, return to Controls and tweak deadzone or flip axis direction if it’s inverted.

Extra tips / checklist

  • Pick the correct device in iRacing; multiple entries (wheel base vs USB dongle) are common mistakes.
  • Use a button binding if you don’t have an analog handbrake — it’s fine for many cars.
  • If an axis binds but does nothing, try changing it to a button in the Controls UI or re-calibrate in Windows.
  • Avoid binding handbrake to throttle/brake axes by mistake — the event name is “Handbrake”.
  • After binding, save the control profile with a clear name (e.g., “Wheel+Handbrake”) so you don’t lose it.

FAQs

Q: Can I bind the handbrake to a regular button on my wheel?
A: Yes. Binding to a button works fine if you don’t have an analog lever. Bind “Handbrake” to the button in Controls.

Q: My handbrake shows movement but the car doesn’t react — why?
A: Likely calibration or deadzone. Calibrate the axis in Windows or your device utility, then reduce deadzone/saturation in iRacing Controls.

Q: The handbrake triggers without touching it. What do I do?
A: Check for axis noise or partial calibration. Re-calibrate, increase deadzone slightly, or bind to a button instead.

Q: Do I need a special profile per car?
A: Not usually. One profile works across cars, but you can create car-specific profiles for different handbrake sensitivity.

Short wrap-up

Bind the “Handbrake” event to the right device, calibrate analog levers, and test in practice. If it still misbehaves, re-check which device iRacing is using and adjust deadzone/saturation. Next session: try a short practice run and tweak until the brake feels predictable.