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How Do I Set Proper Fov in Iracing
This article answers how do i set proper fov in iRacing for drivers: quick, exact steps to set correct field of view, match screen/seat, and fix scale issues fast.
If you’re asking “how do i set proper fov in iracing”, the short answer is: measure your screen size and eye distance, use an FOV calculator to get degrees, then enter that number in iRacing’s Field of View setting and verify by eye. You’re in the right place to fix this quickly.
Quick Answer — how do i set proper fov in iracing
Set FOV by calculating the viewing angle from your eye to the screen (or full monitor span for multiscreen). Use an online FOV calculator with your screen width and eye-to-screen distance, put the resulting degrees into iRacing’s Field of View box, then fine-tune in-car until scale and horizon look correct.
What’s Really Going On
Field of view (FOV) controls how “big” the world looks in the sim. If FOV is too wide, objects look small and distant; too narrow, they look huge and you lose peripheral cues. iRacing uses a numeric FOV (degrees) and expects that number to match your physical setup. If your chair, monitor, or distance changes, the correct FOV changes too.
Step-by-step fix
- Measure screen width: measure the visible screen area (inches or cm). For triple monitors, measure total width including the visible portion you use for the cockpit view.
- Measure eye distance: sit in your normal driving position and measure from the center of your eyes to the center of the screen(s).
- Use an FOV calculator: enter screen width and eye distance into any trusted FOV calculator online; get a degree value. (Most calculators default to horizontal FOV — choose horizontal for flat monitors.)
- Enter value in iRacing: open iRacing options/display settings and paste the FOV degrees into the Field of View box. Save settings.
- Verify in-car: load a familiar car and track, check the dashboard and mirrors — wheel and dash should match real-life proportions; horizon should be roughly where it would be in the real cockpit. If things look off, adjust by ±1–3 degrees and retest.
- Lock it in: once it looks right, save a graphics profile or note the number so you can restore it if you change seat or monitors.
Extra Tips / Checklist
- For VR: headset FOV is controlled by the headset — don’t force a desktop FOV in VR.
- Multimonitor bezels: account for bezel thickness or use bezel correction in your GPU/driver if available.
- Seat changes matter: anytime you move your seat, re-check FOV — a few cm changes can matter.
- Use in-car references: wheel rim size and instrument clusters are good quick checks.
- If you share the rig, create profiles for different drivers or setups.
FAQs
Q: Is FOV measured in degrees?
A: Yes. The calculator will give you degrees, which is the value you type into iRacing.
Q: What if the car looks too small after I set FOV?
A: You likely used too large a FOV. Reduce the FOV number by 1–3 degrees and test again until proportions look correct.
Q: Does iRacing use horizontal or vertical FOV?
A: For flat-screen setups, use horizontal FOV from your calculator. For VR, the headset handles FOV automatically.
Q: Can I eyeball it instead of measuring?
A: You can, but measuring and using a calculator is quick and far more accurate. Eyeballing often causes persistent scale errors.
Wrap-up
Correct FOV fixes scale, depth perception, and consistency. Measure screen width and eye distance, use a calculator, enter the degrees, and verify visually. If you change monitors or seat position, repeat the check — it should only take a few minutes to stay accurate.
