Join hundreds of racers just like you! We love to help answer questions and race together.
How Do I Find Brake Points in Iracing
How do i find brake points in iRacing: quick steps to mark a reference, use replay/telemetry, tune pressure and bias — fix inconsistent braking and lost time fast.
If you’re dealing with how do i find brake points in iracing, the short fix is: pick a repeatable visual marker, brake to the threshold (maximum decel without locking), and verify the exact start/end with iRacing replay or simple telemetry. You’re in the right place to make this consistent, fast.
Quick Answer
Quick answer: pick a consistent visual reference on-track (kerb edge, patch of asphalt, board), brake to the threshold where you’re at maximum deceleration without locking, and confirm the start/end using iRacing replay or simple telemetry. Repeat in practice, then fine-tune pressure and bias for stability and faster exits.
What’s Really Going On
“Brake point” is just the place on the track where you start braking to hit your target entry speed. In iRacing it’s easy to be inconsistent because every lap you may brake a little earlier or later, or apply different pressure. The game records brake pressure and speed in replay/telemetry, so you can match what you felt with exactly when the pedal was pressed and released. Finding a physical reference and checking the replay removes guesswork.
Step-by-Step Fix
- Pick one car and one corner to work on. Don’t try to learn everything at once — choose a medium-speed corner with clear lines or kerbs.
- Do a few paced laps and watch for a place you naturally brake (kerb edge, manhole, board). Choose that as your visual marker.
- On the next laps, aim to begin braking at that marker and gradually increase pressure until you feel the car reach maximum deceleration without locking wheels. That’s your threshold.
- Save a replay after a clean lap and open the telemetry view in iRacing replay (brake pressure and speed graphs). Note the timestamps or the exact reference point where pressure begins and ends.
- Repeat the same maneuver 5–10 times, using only that marker and the same pedal pressure. If lap-to-lap braking varies, slightly reduce pressure or adjust bias and re-test.
- Lock the routine: make a cockpit or wheel sticker for the marker or map a button to toggle a lap timer so you’re not guessing.
Extra Tips / Checklist
- Use replay graphs: start of brake = sudden rise in brake pressure; end = when decel flattens and steering input takes over.
- If you lock tires, ease pressure or move bias rearward slightly; locking means you’re beyond the threshold.
- Trail-brake (keep some pressure into the corner) only after you’ve mastered consistent entry braking.
- Compare laps with a faster ghost driver to see where they begin braking. Don’t copy blindly — different cars and setups need different points.
- Practice in test sessions, not races. One focused 15–30 minute practice beat dozens of unfocused laps.
FAQs
Q: Do I need external telemetry to find brake points?
A: No. iRacing replay has brake pressure and speed graphs that are enough to identify start/end points. External tools can make it faster but aren’t required.
Q: Are brake points the same for every car at a track?
A: No. Every car’s braking capability differs. Find points per car and per fuel/tire condition.
Q: How do I mark a braking point in cockpit view?
A: Use a distinctive kerb edge, painted board, manhole, or shadow. If needed, place a small sticker on your screen as a reminder.
Q: Will adjusting brake bias help consistency?
A: Yes — bias changes rotation and lock tendency. Move bias small amounts and retest to reduce instability.
Wrap-Up
Finding brake points in iRacing is a repeatable process: choose a marker, brake to the threshold, verify with replay, and repeat until consistent. Next session, pick a new corner and apply the same method — you’ll shave time without guessing.
