Join hundreds of racers just like you! We love to help answer questions and race together.


How to Improve Corner Exit in Iracing

Learn how to improve corner exit in iRacing with calm, coach-like advice for new to iRacing players. Gain faster straights, smoother throttle control, and confidence on track.


If you’re new to iRacing and feel like you lose half your speed on the straight after every turn, you’re not alone. The good news: corner exit is mostly about simple timing and feel, not secret settings. This guide explains how to improve corner exit in iracing in plain language for iRacing beginners.

Quick Answer: how to improve corner exit in iracing

Improve corner exit by getting the car turned and stable early, then progressively and smoothly apply throttle while unwinding the steering to a straight line. Focus on traction, weight transfer, and a calm, consistent throttle — small gains here add big speed down the next straight.

Why this matters for beginners

Corner exit controls your speed onto the next straight. Many new to iRacing expect corner entry and apex to be the whole story — but losing speed on exit costs more lap time than a late apex often does. Learning exit timing makes braking easier, reduces wheel spin, and gives confidence in traffic and wheel-to-wheel races.

Common mistakes (and how to fix them)

  • Full throttle too early: causes wheelspin and understeer. Fix: wait until the steering is nearly straight before applying more throttle.
  • Trying to “steer with throttle”: using throttle to change direction bumps the balance. Fix: get the car rotated first, then use throttle to stabilize.
  • Over-correcting with steering on exit: that scrubs speed. Fix: plan an exit line and unwind the wheel progressively.

Simple step-by-step guide

  1. Approach with a clear entry speed: know your reference (braking marker) and slow to that speed.
  2. Clip the apex and begin unwinding the steering immediately — aim to be straight by 70–80% of the corner.
  3. As the wheel straightens, roll on the throttle gently. Small, smooth inputs reduce slip and build traction.
  4. If the car understeers, reduce throttle slightly and allow more steering. If it oversteers, counter-steer and ease off throttle a touch.
  5. By the time you’re pointing at the next straight, you should be on or near full throttle.

Small practice drill (10 minutes)

Load a solo test session in a familiar car/track. Pick one corner. Do 10 laps focusing only on exit: record a lap, then do 5 cautious exits (slow throttle), 5 aggressive but smooth exits (progressive throttle). Compare telemetry or lap time and feel. Repeat until the aggressive entries gain time without causing big slides.

Quick pro tips

  • Use a little trail-braking into tight corners to help rotate the car, but stop before apex to prioritize exit.
  • Watch tire temps: overheated rear tires spin easier on exit. Manage pace in practice.
  • In lower grip (wet or cold), be even gentler on throttle — traction comes later.
  • Practice with a single car first; in races, be conservative when side-by-side.

FAQs

Q: How long before I’ll notice better lap times?
A: Often within a session: cleaner exits add speed immediately. Small consistent improvements compound over laps.

Q: Should I change setup to help exits?
A: Only after you can consistently apply throttle smoothly. Basic setup tweaks (softer rear anti-roll or more rear wing) can help grip but won’t replace good technique.

Q: Is wheel spin always bad on exit?
A: Slight slip can be okay, but excessive wheel spin wastes speed and heats tires. Aim to minimize it.

Q: Where can I ask questions or get seat time ideas?
A: iRacing Discord communities and rookie forums are great—join a car/series-specific server and ask for drills.

Final takeaways

Focus on turning the car early, unwinding the wheel, and applying throttle smoothly. Try the short drill next session and track one corner’s improvements. Small, repeatable changes in exit control are the fastest way for iRacing beginners to lower lap times and feel more confident on track.