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How to Set Correct Fov in Iracing

Quick guide to how to set correct fov in iracing for iRacing beginners and those new to iRacing. Clear steps, common mistakes, and pro tips to drive with confidence.


If you’ve ever felt cars look too close or too small on your screen and wondered whether something was off, you’re not imagining things. Getting your field of view right fixes balance, depth perception, and reduces neck strain — and it’s easy to do once you know the steps.

Quick Answer — how to set correct fov in iracing

The correct FOV in iRacing is the angular view that matches your screen size and your eye-to-screen distance. Measure your setup, calculate (or use a calculator), enter the number in iRacing’s Camera FOV field, and verify by feel and sight in cockpit view.

Why this matters for beginners

As an iRacing beginner or someone new to iRacing, the visual scale of the world directly affects your braking points, turn-in feel, and trust in mirrors. Mis-set FOV makes cars feel faster or slower than they are and can cause motion sickness. Many rookies assume a default FOV is fine — but how iRacing works means realism depends on matching the game view to your real geometry.

Simple step-by-step guide

  1. Measure your screen width (in inches) and the distance from your eyes to the screen (in inches). Use a tape measure for accuracy.
  2. Use an FOV calculator (search “FOV calculator monitor width distance”) or the formula: FOV = 2 * arctan(screen_width / (2 * distance)). Many calculators output horizontal or vertical FOV — iRacing expects horizontal degrees for single monitors.
  3. Open iRacing → Options → Graphics → Camera FOV and paste the horizontal degree value. Save and load into a test session (practice).
  4. Check in cockpit: sit in a familiar car and feel for correct horizon height, mirror usability, and realistic judging of braking markers. Adjust small amounts (±1–2°) if it feels off.

Common mistakes (and quick fixes)

  • Mistake: Using vertical FOV from a calculator when iRacing expects horizontal. Fix: Confirm which FOV your calculator gives; convert if needed.
  • Mistake: Measuring screen diagonal instead of actual screen width. Fix: Measure the visible left-to-right width, not the diagonal.
  • Mistake: Copying FOV from someone else’s setup. Fix: Use your own measurements — different seats, screens, and distances change the number.

Quick pro tips

  • Start with the calculated value, then drive three consistent laps to judge comfort and accuracy.
  • If you run triple monitors or ultrawide, use the iRacing FOV calculator designed for multi-monitor rigs.
  • Lower FOV magnifies objects — don’t overdo it to “see more” or you’ll distort spatial cues.
  • For VR, FOV is less adjustable; prioritize headset fit and eye relief.
  • iRacing tips: join setup-focused channels in community forums or an iRacing Discord to compare methods (but don’t copy numbers blindly).

FAQs

Q: Can I use a phone app or web calculator?
A: Yes — many are reliable. Just confirm they output horizontal degrees if you’re on one monitor.

Q: Will changing FOV change my lap times?
A: It can. Correct FOV improves consistency; radical changes will change your perception and may require a few laps to adapt.

Q: What if I race with multiple different cars?
A: Keep the same FOV; it represents your view, not the car. You may tweak camera position per car, but FOV should match your geometry.

Q: Is there a universal “best” FOV?
A: No — the best FOV is the one calculated from your screen and eye position. It’s personal, but easy to find.

If you’re an iRacing beginner, try this now: measure, calculate, set, and drive five laps. It’s the fastest way to stop guessing and start feeling confident.